![]() It'll surely take the average gamer 60 hours to reach the third and final Bowser and free the princess (not to mention find Yoshi), so the game's replay value is bountiful. The game consists of 15 massive courses in which Mario can attain seven stars per course, with numerous secret areas and bonuses, including 15 extra stars (for a total or 120 stars). The variety of levels and scale each world is simply breathtaking. But getting the hang of SM64 is all a matter of practice, and as soon you catch on, you will execute these skills unconsciously. Additionally, frustration sets in as you spin the camera around while simultaneously attempting to run across a moving plank or tip-toeing across a tiny ledge. The camera, which moves on its own (unless directed manually by using the four gold buttons), tries to find the optimal angle to view the action, though occasionally you're simply not able to see where you're going. Overall, the biggest obstacle in the game is finding the correct viewpoint. The game is initially less accessible than previous Mario titles, although the three-pronged analog controller isn't really where the difficulty lies - the joypad itself performs excellently. Mario himself has so many possible movements, and the environment is so intensely interactive, that even the least experimental players will spend hours on the first level without achieving anything in particular. You must explore everything, leave no rock unturned, no mushroom mute, no door unopened. Like many previous Mario games, experimentation is integral to the experience of playing.
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